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Love

October 23rd 2008 03:28
Love the computer game

No, we're not talking about playing the emotion of Love, either by settling down or by stringing your girl/boyfriend along, then dumping them and making them cry.

Eskil Steenberg is the man behind Love, a game that uses procedural generation, much like Spore was meant to, to create a living, breathing world.

It's meant to be a MMO of sorts... very few subscribers are needed to populate the game, which then aims to make a world that is suitable for exploration.

Your text goes hereHe lists the features of the game on his site:

Your text goes here
"Genre: First person not so massively multi player online procedural adventure game.
Engine: Custom highly optimized graphics engine with distinct "concept art" look.
Terrain System: Procedurally generated spherical, multi level height fields. Landscape, Building and City generation"

It sounds a little like Noctis, which has a similar idea about procedural generation... the brilliance of Noctis is that the install file is only 1 MB, but, since every install uses the same seed, the installed game, with billions of planets to explore, is guaranteed to be the same as everyone else.

In that sense, the game isn't strictly multiplayer, but information about the game can be shared.

Love goes one step further... it's truly multiplayer, but instead of cramming the game space with millions of subscribers, it's a universe of slow development, of silent thought and contemplation.

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