Armaggedon Empires
December 24th 2007 12:50
People are going crazy over this game!
It's Armageddon Empires!
When I say people, though, I don't mean the majority of people. Or even a lot of people. No, the 'people' I'm referring to are old school gamers that aren't impressed by the miniscule improvements in gaming that get the big hype.
Halo 3? Man, who cares.
No, instead, Armageddon Empires is, by consensus, a dry game with an unintuitive interface and gameplay inspired by collectible card games.
Sure, that's the nerdiest, least sexy thing that you've read in a long, long time. But the depth of the game has compelled more than one clever monkey to randomly hammer out praise.
Look at the review on Eurogamer:
Does it sound lame? Not to me. Years ago, I might have downplayed the fact that I really enjoy complicated, strategic games. I get excited about the endless possibilities, the strategy combined with luck. Shaving down the odds to roll the dice in your favour.
Bill Harris knew you'd get stuck and wrote a series of HowTo articles:
Part 1
Part 2
Part 3
No, I haven't played. Like you, I'm not easily convinced... but I do like the sound of this game, so I downloaded the demo and I'll try it out. Ready? Go!
It's Armageddon Empires!
When I say people, though, I don't mean the majority of people. Or even a lot of people. No, the 'people' I'm referring to are old school gamers that aren't impressed by the miniscule improvements in gaming that get the big hype.
Halo 3? Man, who cares.
No, instead, Armageddon Empires is, by consensus, a dry game with an unintuitive interface and gameplay inspired by collectible card games.
Sure, that's the nerdiest, least sexy thing that you've read in a long, long time. But the depth of the game has compelled more than one clever monkey to randomly hammer out praise.
Look at the review on Eurogamer:
"Why do I love it so much? I think it comes down to meaningful decisions. Tying into your limited deck, it's a game were all your decisions are about scarcity. For example, rather than being able to order all your units every turn, you're provided a number of action points to spend. In most cases, you'll have about twenty action-points' worth of stuff you'd like to do, and only ten or so to play with. What do you prioritise? Is it more important to move your scouts or reinforce your bases? Play another card or draw another one from the deck? To save them for researching new weapons or keep them so you can play tactic cards during battles?"
Does it sound lame? Not to me. Years ago, I might have downplayed the fact that I really enjoy complicated, strategic games. I get excited about the endless possibilities, the strategy combined with luck. Shaving down the odds to roll the dice in your favour.
Bill Harris knew you'd get stuck and wrote a series of HowTo articles:
Part 1
Part 2
Part 3
No, I haven't played. Like you, I'm not easily convinced... but I do like the sound of this game, so I downloaded the demo and I'll try it out. Ready? Go!
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